Ray / Octree traversal: Parametric algorithm implementation
This is my implementation of a Ray/Octree traversal algorithm using an adapted version of the Revelles 2000 paper An efficient parametric algorithm for …
This is my implementation of a Ray/Octree traversal algorithm using an adapted version of the Revelles 2000 paper An efficient parametric algorithm for …
I’m implementing my current ray-octree intersection algorithm using an adapted version of the Revelles 2000 paper An efficient parametric algorithm for octree …
I’ve put up a WebSVN repository to browse my Phd code. It’s a codebase for an academic project, so don’t expect any ready-for-production-use …
Since the basic work on my voxel raycaster is finished (Crunching voxels with 3D DDA – generalized Bresenham – in a 3D …
After a short discussion with my promotor Philip Dutré, I rewrote some parts of the basic grid structure to be more compatible …
If you’ve looked at some computer graphics literature before, you’ve probably noticed that a lot of models are used over and over …
I got tired of the dark, somewhat depressing look of this blog, so I’m trying out new WordPress themes. It’s always a …
When reading about volume rendering on the internet, I discovered an irritating fact: there is no consistent definition of what a ‘voxel’ …
First rough video of my current Voxel Renderer implementation. It’s nothing too exciting, just showing that the Proof Of Concept actually works …
Since I’m developing my PhD renderer for multiple target systems (Win32, x64, LInux, …) I started using the excellent freeGlut project for …